![]() ![]() Sure, you may balk at such an obvious sentiment, but it’s genuinely striking how authentic everything looks and feels. As the plot unfolds it quickly becomes clear that Gans and his creative team really wanted to make a proper film adaptation of the video games. No matter how many times I watch Silent Hill, Christophe Gans’ passion and respect for the franchise immediately shines through. Let’s get into it! It Feels Like An Authentic Adaptation Of Silent Hill 3 Reasons Why You Should Watch the Silent Hill Movie on Its 15 Year Anniversary So, grab your static-filled radios and your rusty ol’ pipes as we break down three reasons to return to the familiar foggy lakeside town on its 15 year anniversary. (Now say that again, but this time with meaning.) But one thing is for certain: it’s no where near as terrible as you probably remember it is. Does it help if you’re familiar with the original Silent Hill games? Quite possibly. Is it the best video game adaptation ever? Maybe. Sure, while the the latter half of the pic falls into some narrative pitfalls with overly unwieldy exposition, and aspects of the dialogue could’ve benefited from another re-write, there’s still plenty to love about Gans’ filmic re-interpretation of the acclaimed psychological horror series. But fans of Konami’s survival-horror franchise? Well, they were largely satisfied. It's what music theory professors would call "messed-up guttural drone chanting in an unknown language." You don't know who the chanters are, what they're saying, or who they're praying to, but maybe you don't want to, either.Christophe Gans’ cinematic adaptation of Silent Hill got a bad rap back in 2006. One particularly harrowing track is Silent Hill 3's "Prayer," which will catch you off-guard every time. ![]() The Silent Hill soundscape also includes distorted voices, dissonant chords, howling winds, sirens-if you've heard it in a nightmare, you've probably shivered along to it in a Silent Hill game. Yamaoka uses a mixture of guitar tunes, prayer chants, and simple ambient noise to chilling effect. (He's also responsible for contributing some absolute bangers to Konami's Bemani dance-based music series.) Composer Akira Yamaoka is single-handedly responsible for most of the series' auditory nightmares. Like the Final Fantasy series, which owes its singularly excellent music to the singular skills of one Nobuo Uematsu, the music of Silent Hill is almost all thanks to one man. The likes of psychotic nurses and Pyramid Head himself wouldn't be half as scary without the aural cues that contribute to Silent Hill's cinematic brand of horror. The third-person controls don't always work the way you need them to but add a sense of urgency to an already unsettling atmosphere that doesn’t openly announce its intentions.īut back to the unsettling music. Once you're in the game, the absence of in-your-face shockers or classic horror creatures both puzzles and captivates. The haze of fog veiling the cold, steely atmosphere invites curiosity. After setting itself apart from the banal jump scares and pedestrian level design endemic to the genre, its eerie set pieces, surrealistic narrative design, and dreamlike landscapes have attracted a disturbing number of fans who can't get enough of how.disturbing it feels. #Silent hill movie ost seriesIn its various installments over the years, the Silent Hill series has become hallowed ground for horror fans. Once it digs its claws into your tender flesh, it won't let go. The grungy, hopeless, endlessly soul-destroying music. When you're forced to journey through the terrifying, sobering world of Silent Hill, it's not the grotesque scenery or even the grotesque-er monsters that should terrify you. ![]()
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